As a side note, if your copier has less sram than the cart does, it'll probably get a copy protection screen.

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This message was posted by Mike, posted on June 07, 2001 at 12:15:09 coming from 63.162.22
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This message is a reply to Super Metroid SRAM Cracked Still wont Play??? posted from ATx posted at June 06, 2001 at 20:26:48
When I dump mario allstars or super metroid into my copier's (gdsf3) memory and play it, I get screens saying it's illegal to copy games. I get the same screen for tetris attack and kirby's dream course (good checksums from the net.) I've been wondering how they know it when I messed with the headers and tried cracks on them. I just now realized: my copier only has 32k of sram, and all those games use 64k. The game simply sees that there's less sram then there should be.

So far the only game I can get working is kirby's dream course, cause there's a cool trainer/crack patch for it (at schweino's.) I know there's that hacked mario allstars that has the spinning logo, it probably has the save ram defeated but I don't care, I'd rather play the cart anyways.

I think your copier is old, so it might not have enough ram. The "not for your system" stuff is software based, and detects 50/60fps, so you may have applied a pal/ntsc crack backwards, or the save ram crack screwed it up. I'd bet you accidently applied an nstc crack (meant for people trying to use the american rom on a european console.)


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