> > those translaters are small (big) geniuses ... Could it be possible to manipulate SDD-1 Games like FEoEZ or StarOcean to run on "high memory" copier's .. Maybe the gfx can expanded and repackt with a software piece which can be added to the rom itself ...
> > What do you all think ??
> > Did you read ... a 95% XOR Pack for StarOcean will come ..
> I don't think software decompression will be happening. Keep in mind the idea behind hardware decompression is to save space and keep the speed up. With software decompression it would be noticably slower -- who wants that? And still you'd need a minimum of a 64Mb backup unit and that might not even be big enough because now you've got to fit the decompressor program in there too. And the better the compression ratio, the bigger the program.
> You might have a shot at it for Street Fighter Alpha 2, or Happy Train because they are smaller, but nobody would go to the effort for those games.
I've thought about a similar, though though equally impossible, solution.
A different approach though. Sending the decrypted graphics through the parallel port as needed. Patching the ROM to load unencrypted graphics files from the PC would also slow it down way too much though. The remaining 16 Mbits could be used as a buffer, but it wouldn't be enough to keep the game from crawling to a snail's pace.
Just play those 2 games (and any other game with a special chip) in ZSNES, though you might want to purchase a controller adapter from Zophar.net (they look a little flimsy but mine works very well) and a video card with TV out capabilities to make the experience as authentic as possible. It may not be EXACTLY like playing them on the real SNES, but it's very close.