I took a look at the difference in his rom and found this. @9E there are 2 EA's (NO OP). I did try the rom before like that, ucon's k switch does that I think. The big differenece is @AA becoming 80, which um, hey I don't know the > 8 bit addressing stuff yet, I only worked with 6502 so far. :P
Anyway i'm surprised he applied the SRAM patch and there is no header on this rom.... am I missing something? Is the sram patch suppose to be used on a headerless rom, or what @AA was patched to by the util he used?
If anyone knows I'd like to hear. Here is a real challenge though, has anyone gotten TOP saving right on a gdsfX? I could do real time saves, but even the SRAM patch doesn't help.