Re: eBay auction: Super Bomberman 3 English NTSC

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This message was posted by Joe, posted on December 18, 2001 at 01:14:26 coming from 66.38.0
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This message is a reply to Re: eBay auction: Super Bomberman 3 English NTSC posted from The Dumper posted at December 17, 2001 at 23:29:21
> You are right, that's the real test is to play it on a backup unit and see how it works. I don't even have the time to test every game I haven't looked at Der Langrisser.

> I was thinking of a Terranigma conversion too. I had heard someone here on this board mention that the speed was off slightly if you just ran it on an NTSC system and that it usually didn't matter except one part of the game was very difficult to complete at NTSC timings. Do you know anything about that?

> If I thought there was a better way to reach potential buyers I'd definitely consider it.

> You don't have to rich to afford a ToP conversion, but it helps. I guess I didn't want people to think I was ripping them off (although I don't know why I should care). I'll give you an idea of my costs: Used ToP game in good condition $50+ (EMS shipping from Japan $12), two 32Mb EPROMs 2x$45=$90, adapters to mount the EPROMs in the cart 2x$22=$44, new battery for the SRAM $2. So not counting the boatload of my sweat and tears we're already up to $198 and I'm not doing this for my health so it would have to be significantly more than that. I probably wouldn't consider it for less than $300 (and then I'd be pretty upset if I saw it sold on eBay for like $500). Of course ToP is going to be one of the most if not the most expensive conversion. Games 16Mbit and under can be done for a much cheaper hardware outlay but require more labor which is my least favorite thing to put in to something I'm not going to keep for myself.

> A lot of people probably would say it wasn't worth the money. They can enjoy the same game on backup unit and that's fine with me. What do you think? Does a ToP conversion fit your budget. If so I'll consider it.

> If you're interested in another translation let me know what it is. My usually busy schedule will free up somewhat after xmas for an unkown period so I may have time to do one or two.

Ok, I'm sorry. I had no idea what you were up against. I simply can't afford ToP for $300 at my current job. I was hoping for something more along the lines of $50-100.

I've only played Terranigma to make sure I removed the Pal Protection correctly so I couldnt' tell you if it has any NTSC hardware flaws. I do have a bunch of questions though.

What would your average 32mbit game cost to make? Does everything above 16mbit fall into that same price range, or is a 24mbit easier/cheaper to make?

What would something like Dejap's/PT's patched DQ5 cost? I think it's 16mbit after you patch it, and let's say I provided the original cart.

Just out of curiosity, how much could you have made that FF2 for NES for? Any NES game in general? You could offer a wide variety of Eprom platforms.

Sorry to ask so many questions, but I still think you could make a lot of people happy while turning a profit. If you don't mind deceiving people, you could probably make it incredibly profitable.


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