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Re: professor sfII sfgmcode.d00 file

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This message was posted by iscariot, posted on November 19, 2001 at 19:02:25 coming from 130.207.141
This message is a reply to Re: professor sfII sfgmcode.d00 file posted from dav posted at November 19, 2001 at 15:19:55
is there a way to modify it w/o keying in codes w/the pad? Also, what format are the codes in?


> > Can someone elaborate on that this does and how I modify it?

> you must have the file!
> then you load it from disk and you enter new codes.then you will be able to save the new sfgmcode.d00 to disk.
> (save the original sfgmcode.d00 first)

> the doctor will display if there is some codes for the loaded games

> that's all

> oh... i don't know why but when somebody speak about sfgmcode.d00 ..
> nobody want to answer....peraps it's a "secret defense file..."

> if you want it...give me your mail!




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