> I know about SlowRoms and Fastones... I'll verify it with INSNEST and I'll test more fastrom games. Thanks for the info.
> > Some of the newer games (Square in particular) used faster rom chips, and
> > these FastROM games are the ones people are having problems with. It is
> > not just Squaresoft games, Terranigma for example is also FastROM (Have you
> > tried that one?)
> Probably not ;)
> I'll do it today and I'll info here.
> > Now, in theory, the snes should be able to handle the higher speed without
> > problems, but actually the margin is about the minimum they could get away
> > with. Some SNESes can run fastrom games off cartridge, but when you add
> > the extra load of the copier, it pushes it over the edge, and you start to
> > see the sort of behavior you would expect to see from an overclocked system.
> > I had a snes that would randomly crash on fastrom games, especially when it
> > got too hot. Eventually I just got another snes and that one works fine.
> But you talk about problems with SNES. I tried now two PALs (one switched to 60 Hz too) and one SFC and the same...
> > Oh, the reason ToP works is because it is actually slowrom. There were
> > some technical issues that made it infeasible to have such a large rom run
> > at the higher speed.
> I'll maintain trying more fastrom games like Terranigma.
> Thanks again.
In some snes tool, I think SNESTool, there's a 'Slowrom fix' which patches the fastroms to work as slow roms. Try using the slowrom fix on your rom and see if that fixes the problem.