> First byte on the 00000010 row seamed to turn off the protection since I changed that last
> "8020" to "8220"
> 10th and 11th bytes in the 00000020 row
> "2700 0000" to "270C 0C00"
> Changing those to the values I stated aboved got all DKC's to work perfectly.
> I was searching for Game Doctor header information and only found your old post on the romhacking board asking the same thing. But I read that you only found 1 byte differant on your dump of DKC from that message.
> I was just wondering if you know what the above changes do so I can know what values to look at when I run into something similar. DKC uses 16k ram so one of those changes must mean that. Just not sure which one since I got 3 bytes differant.
>
> Again thanks for your help
> Damm
> BTW I was using Hex Workshop in case the rows are differant
I think the 80/82 are the sram sizes. Don't know what the others are. It's on my list of things I'd like to get to someday to research the Game Doctor header format.