I've seen several posts by you saying where to hex edit the header and to what value. Can you answer a couple questions? I've gone through some old posts and can't find your original posts....
The header format is SMC, right?
What address does the header tell the copier the size of the SRAM?
What are the hex values used for 32k, 64k, 128k, etc.?
Some SNES games check the size of available SRAM. If the actual SRAM in the copier (ie 256k) is greater than what the game is expecting (ie 32k) it'll detect the copier. This header hacking will get around this issue?
Thanks for your answers!
T.Reid