> > Anyway.. I cant load any games from floppy disk (even ones Ive dumped myself).. It alows me to dump Card -> DRAM but will only play for 10 seconds at the most and some games dont even start.. And some games just come up with Graphic errors
> > Its as if the dram is corrupting itself.. Because Once I switch the SNES off and back on again it's cleared the DRAM completely..
> > Its fine in the menu (its only once I try and boot any game that it freaks) and all self tests come back ok..
> > what I've tried:
> > Different Roms from Differnt Countrys (various formats)
> > Self Dumped roms from all Countrys
> > with differnt country boot carts (one from each country with each game)..
> > Also Im using a AC Variable Powersupply tried between 7.5 to 12 volts with the same results.. I've also tried my GBC PSU and my Z64 PSU to no avail..
> > HELP :)..
> > Recoil > Hey Recoil! > I briefly had a Super UFO pass through a few months ago. I only know a little about it but I do know that it takes a 9VDC center negative power supply. I used 1Amp but probably anything above 600ma or so would be OK. I did find on the unit I had that it would only run for a brief period of time without an external power supply or I'd experience game corruption similar to what you describe, so you must run it with the proper external power supply. > Is this a new unit (new to you) or have you had it for awhile and it was working before? > After hooking up to the proper external power supply the best thing to start testing with is the self tests. It sounds like these are good. The next thing would be to do as you've already done, dump a cart to dram and run it from dram. That should be the least stressful on it's power supply. > After that I'd open up the unit, it comes apart fairly easily as I recall, and make sure the BIOS ROM is pressed firmly in it's socket and reseat the memory card (little plug in board -- note exactly where it is plugged into and wiggle it around a little and make sure it's pressed down all the way). > (Random thoughts -- probably not useful) If it still doesn't work could you try it on an unmodified snes. I don't know if you have access to an NTSC snes but if so try it on that. > The Super UFO seemed to be a nice unit aside from not having a parallel port. The really nice thing about it that I remember was that the slow motion feature worked much better than on a DX2 or Game Doctor SF7. Some games that would flash terribly on a DX2 in slow-mo would be crystal clear on the Super UFO in slow-mo. > I don't know if you're aware but you can format 1.6M floppies and use them on the Super UFO. This can sometimes save a floppy swap. > John Thanks for the advice John I thought it might be something like that however I bought a new PS today that does all the right things and it still locks up and freezes... Might just order a SWCDX2