> Just a thought...
> Many later SNES games check which type of console they are running on and refuse to work if it's the "wrong" type.
> Has anyone tried this:
> - Get an unmodified dump of the cart you want to play.
> - Use a tool like inSNESt or whatever to crack the protection.
> - Compare original with cracked file, and work out which Game Genie code(s) are equivalent.
> - Play the game through a Game Genie (and universal adapter if you have not disabled your console's lockout chip).
> That would allow e.g. Terranigma to be played without needing to modify the console.
> Question: Is there a utility or document decribing the Game Genie code format, so that byte differences can be translated into codes?
>
> -- Mark
Well, there is a doc... and it doesn't only describe GameGenie/ActionReplay/Goldfinger codes, it also describes how most of the common PAL/NTSC checks work... but it looks like you'd have to type in an awful number of codes just to play a game. You can read it here.
-- Matthias