Re: Cracking PAL protection with a Game Genie

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This message was posted by Matthias, posted on March 16, 2001 at 08:47:18 coming from 62.227.119
This message is a reply to Cracking PAL protection with a Game Genie posted from Mark posted at March 15, 2001 at 23:00:53
> Hi,

> Just a thought...

> Many later SNES games check which type of console they are running on and refuse to work if it's the "wrong" type.

> Has anyone tried this:
> - Get an unmodified dump of the cart you want to play.
> - Use a tool like inSNESt or whatever to crack the protection.
> - Compare original with cracked file, and work out which Game Genie code(s) are equivalent.
> - Play the game through a Game Genie (and universal adapter if you have not disabled your console's lockout chip).

> That would allow e.g. Terranigma to be played without needing to modify the console.

> Question: Is there a utility or document decribing the Game Genie code format, so that byte differences can be translated into codes?

>
> -- Mark

Well, there is a doc... and it doesn't only describe GameGenie/ActionReplay/Goldfinger codes, it also describes how most of the common PAL/NTSC checks work... but it looks like you'd have to type in an awful number of codes just to play a game. You can read it here.

-- Matthias


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