Re: A european snes cart not working in my modified american snes.

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This message was posted by The Dumper, posted on March 02, 2001 at 02:24:18 coming from 216.127.80
This message is a reply to A european snes cart not working in my modified american snes. posted from Mike posted at March 01, 2001 at 12:52:03
> I cut the pin on the lockout chip, and added the switch to change video modes to and from 60hz - 50hz. I can get all my european games to work that check the framerate, just by switching to pal, turning the game on, then switching back to ntsc, and the games run perfectly.

> However there's one new game I got that doesn't. Kirby's fun pak. Last night I turned it on @ ntsc, and it said it's not designed for my snes. The video switch was busted, so I couldn't change the video mode, and I had a bunch of other new games and played those instead. I just fixed the switch this morning, and now kirby's fun pak just gives a blank screen no matter what mode. I'm thinking maybe something inside the cart is broke now, because all my other games still work perfectly. Also, months ago when I plugged in the first pal game into my snes, the snes stopped turning on. It was because the fuse on the board blew out. So I just ran a wire to reconnect it (I know dumb idea.) I've also seen pics of snes mods where the guy also had to bypass the fuse (I'm thinking a pal game run on an ntsc snes will blow out the fuse.) Maybe if the fuse had still worked, kirby's fun pak would have blown out the fuse instead of something inside the cart. I've opened the cart, and nothing seems visually wrong. I can run kirby superstar 50hz and 60hz and it still works fine. I guess pal snes games can just be picky.

> Anyone have any ideas of what to do? Thanks.

Here's what to do:

Don't worry about it. Kirby's Fun Pack is just the Pal version of Kirby SuperStar so since that's still working you're not missing much.

Now that you feel better I may be able to shed more light on the subject. It probably has something to do with the lockout chip. Kirby SS/FP use an SA-1 chip in the cart and this chip must sync to the lockout chip in the snes AND it must be the same version lockout chip (PAL or NTSC) as the one in the cart. You see even though you have modded the snes CIC to not reset the snes, the SA-1's internal CIC will reset the SA-1 if it doesn't see the corresponding signal from snes's CIC, and since the snes has an NTSC CIC and the cart has a PAL CIC it won't work. I'm amazed you got any display out of it at all to begin with, it shouldn't have happened.

You can test this by putting KFP in an unmodified PAL snes, it will probably work. Also, if you feel the need for more pain you can get some more PAL SA-1 carts and plug them in. Power Rangers ZEO - Battle Racers comes to mind.



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