Re: .eep and .ram with z64

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This message was posted by ronald terrio, posted on January 14, 2001 at 12:40:33 coming from 4.54.2
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This message is a reply to Re: .eep and .ram with z64 posted from Fstarter posted at January 14, 2001 at 11:14:29
> Try here
> http://www.pacificgrove.com/wwwboard1/z64 discussion board
> > I got a z64 a few weeks ago and have learned a sea of knowledge so far. Im definately no newbie. Here's the situation. The only games this happens with are 256mb eeprom or controller pack games, namely: Indiana Jones, Kirby 64, Mario Party 1 & 2, Turok 2, Nuke Strike and SW Battle for Naboo. When I'm done playing, the z64 saves both .eep and .ram files for these games. It seems odd to me because, like I said, it's only happening with these games which happen to be 256mb. This dosen't happen with any other size game. Maybe someone could try one of the games I mentioned and see if both .eep and .ram are saved after playing. BTW, I'm using version 3 hardware with bios 2.17 and star wars rouge squadron as a boot. Thanks for any help.

> > P.S. I tried using Super Mario 64 as a boot cart and same deal, so I know it's not rouge squadron's fault. Thanks...

Tried there first, someone told me to try mario 64 instead of rouge squadron. No luck. The guys at z64 said they never heard of this situation before. It really dosen't affect anything, the extra ram file that's being saved is garbadge, but I was just wondering why the Z was forcing Sram after it saved to eeprom. Maybe I'll ask Mr. Owl...




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