.eep and .ram with z64

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This message was posted by Ronald Terrio, posted on January 14, 2001 at 10:18:02 coming from 4.54.144
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I got a z64 a few weeks ago and have learned a sea of knowledge so far. Im definately no newbie. Here's the situation. The only games this happens with are 256mb eeprom or controller pack games, namely: Indiana Jones, Kirby 64, Mario Party 1 & 2, Turok 2, Nuke Strike and SW Battle for Naboo. When I'm done playing, the z64 saves both .eep and .ram files for these games. It seems odd to me because, like I said, it's only happening with these games which happen to be 256mb. This dosen't happen with any other size game. Maybe someone could try one of the games I mentioned and see if both .eep and .ram are saved after playing. BTW, I'm using version 3 hardware with bios 2.17 and star wars rouge squadron as a boot. Thanks for any help.

P.S. I tried using Super Mario 64 as a boot cart and same deal, so I know it's not rouge squadron's fault. Thanks...


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